For this project, I worked on a team with 4 of my peers to redesign supermarket self checkouts for our final project for the Prototyping course at UC San Diego. This project spanned a 6 week time span, with the first 3 weeks being dedicated to conducting user research and the last 3 weeks being dedicated to creating an interactive prototype we were to demo in class.
Although self-checkouts are intended to provide customers a more convenient check-out experience by not requiring them to interact with a cashier, they are not without fault or frustration. Our goal for this project was to redesign the self-checkout to provide a quicker and easier shopping experience.
Conducted online secondary research to get a better idea of users’ motivations for using self-checkout kiosks, how often they are used in comparison to conventional checkouts, what kind of problems users often face, and the scale of said problems. Below are our key insights from this research:
In order to get a solid understanding of what our how exactly users interacted with self-checkout kiosks, we conducted field observations at UCSD’s on-campus Target as well as some observations at other locations such as a Ralph’s and CVS in La Jolla. The following are our key observations:
The vast majority of consumers observed paid with card, mostly using the tap payment method (full payment method distribution shown below)